Steven Spielberg’s Ready Player One represents
the ultimate fanboy wish-fulfillment dream. It’s a world here all of that obscure
accumulated knowledge they’ve (we) spent years collecting, collating, and
committing to memory actually means something, is actually important, and saves
the world and gets the girl. While it’s remarkably constructed, and contains
moments of true awe and Spielberg-ian wonder, the film alternates between
reasonable entertainment and obnoxious tedium.
Based on Ernest Cline’s best-selling 2011 novel of the same
name, Ready Player One revolves around a dystopian near-future
where everyone logs into a virtual reality platform called OASIS to do pretty
much everything as digital avatars and escape the crushing reality of every day
life. After he dies, OASIS’ pop-culture-obsessed creator, James Halliday (Mark Rylance)—think an ‘80s fixated Steve Jobs—reveals he created a quest leading to
the ultimate Easter egg. Whoever finds this item buried deep within the pixels gains
control of the OASIS and instantly becomes the richest, most powerful person in
the world. This appeals to, well, everyone. But especially Wade Watts (Tye Sheridan), who goes by the moniker Parzival online. Along with his crew—Art3mis
(Olivia Cooke), Aech (Lena Waithe), Sho (Philip Zhao), and Daito (Win
Morisaki)—he follows the clues and tries to crack Halliday’s puzzle.
Fans of the book should find much to cling to. The film
makes wholesale changes—every page is soaked in references, so there was an
insane amount of rights negotiations involved—and condenses the plot to fit the
new medium, but by and large it stays true to the tone and spirit of the book.
Which makes sense, as Cline co-wrote the script with Zak Penn. (After the
screening, a friend asked if maybe it should have earned the “Inspired by…”
designation instead of the “Based on…” credit. My response was that it’s more,
“Next door to the book by…”)
The story unfurls as a typical heroic journey. Beat for beat,
it’s the structure you’d study in a beginning creative writing class. Nothing
unexpected happens, but this is also Spielberg’s bread and butter. Wade, a poor
kid with dead parents and a crappy life, is just the type of overlooked dreamer
trying to escape his circumstances that populates the director’s filmography. While
filling every last frame with nods to video games, comics, movies, and
more—fans are sure to scour every square millimeter searching for oblique references—Spielberg
moves things along at a swift clip. Once it gets moving, at least. The movie
begins with a massive information dump—it’s close to 15 minutes of voice over
and heavy, dreary exposition. It’s understandable, and likely at least partially
necessary, but lord, that opening drags.
Since much of the action takes place in a virtual world,
where real-world people play as avatars, hefty chunks of the film take place in
a wholly digital space. In the hands of many other filmmakers, the end result
could easily have become a washed out CGI nightmare. Don’t get me wrong, there
are definitely times where the onscreen action becomes a headache-inducing
swirl of chaos—one early race scene is particularly egregious—but it could be
worse. Serious gamers may have a higher tolerance for this sort of action—it
basically watches as a massive movie version of any number of video games. Think
Minecraft and The Sims had a baby with
Call of Duty, which was then raised by
Halo.
Though it’s overwhelming at times, it’s no worse than a
random big battle from any modern superhero film—my least favorite parts of even
the genre’s best—and it’s a damn sight better than any
Transformers movie. And at least under Spielberg’s guidance the
action maintains coherence—even working entirely with pixels, the man is a
master of his craft and makes it look all too easy. How much people enjoy
Ready Player One will depend a great deal on tolerance for
these visuals and personal aesthetic preference. (I, for example, dislike much
of the character design. The characters are well rendered, but I hate the way
many of them look, especially Parzival and Art3mis.)
For all the pop culture gags, and they are legion—far too
many to even begin to name—some work and occur naturally, while others are
shoehorned in and face plant. I was pleasantly surprised that of all of these,
the horror nods land best. This includes what is hands down the peak scene in
the film, and another small moment in a larger sequence that’s another
highlight. (I really want to tell you about them both, but don’t want to ruin
either.)
The supporting players are solid. Even though she spends
two-thirds of the movie buried under the guise reminiscent of an anime
porcupine, Olivia Cooke proves once again she’s one of the most talented young
actors working right now. Lena Waithe doesn’t get nearly enough to do, but she
brings a sharp, smart-ass cool to her scenes, both real-world and OASIS-based.
Ben Mendelsohn plays Nolan Sorrento, the head of a massive multi-national
corporation who wants control of OASIS to sell add space. More than a vicious
antagonist, he’s a weaselly bureaucrat, and he clearly has a blast as the type
of spineless stooge who leaves his password lying around on a scrap of paper.
It’s the hero of the heroic journey, however, who’s the
weakest part of Ready Player One. Wade just sucks. There’s
no two ways about it. He’s the single least interesting element of the film. On
paper, he’s flaccid and bland, at best. An empty stand-in for every nerd and
outcast who ever felt his knowledge of D&D and obscure Atari games isn’t
truly appreciated by the greater populace; who knows he’s special and destined
for greatness, even though there’s no particular reason and no one else can see
it. (Hell, the entire Quest stems from Halliday’s inability to kiss a girl. I’m
not kidding.) But this featureless, milquetoast personality-void will show
them.
And what’s on screen isn’t much better. Tye Sheridan’s a
decent actor, but in Ready Player One he has all the
charisma of a soggy paper sack. Again, not entirely his fault, especially given
he spends the bulk of the movie as a digital avatar or strapped in place with a
mask covering half of his face. There’s only so much you can do with that. Still,
when he says things like, “A fanboy knows a hater” (I almost walked out), or
gives the least inspiring “rouse the troops” speech I’ve ever witnessed, it’s
eye-rolling bad.
Much like the book, Ready Player One is a
mixed bag. For all the times it’s a joyful celebration of the geeky, the nerdy,
the weird stuff people are into, just as often, it falls into the most toxic
traps of fandom. For every moment that encompasses the ecstatic feeling of
high-fiving your best friend who just set a new high score, or captures the
excitement of discovering something strange and awesome and sharing it with
your pals, there’s a noxious dick-measuring competition to see how many obscure
references you can drop in a row.
When it sticks to the former, Ready Player
One is an entertaining jaunt through the now-hallowed halls of
popular culture. When it’s the latter, it leaves a bad taste, and
unfortunately, that’s what lingers walking out of the theater. What’s good is
fun; what’s bad is atrocious. It ultimately feels like a fan fiction
gatekeeping exercise, saying loud and clear that if you don’t love the right
movies or comics or games, or don’t appreciate them in the right way, you’re
not a real fan. And that’s bullshit. [Grade: C]
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