Back in 2013, director Jordon Vogt-Roberts made one of my
favorite movies of that year, The Kings of Summer, a quiet,
tender indie coming-of-age picture. It’s bittersweet, built on relatable
characters, and subtly portrays the moment where youthful innocence collides
with the hard reality of growing up. And because every young white male
director who makes a moderately successful independent picture automatically
gets his own blockbuster franchise, he was handed the reins to Kong: Skull Island. And he made the exact opposite of that movie.
Kong: Skull Island is a monster movie,
pure and simple. And when it’s a monster movie, it’s big and brash and
thrilling. But when it tries to be anything else, it’s boring and bland and
flat and tedious and did I say boring? Anytime the impressive monsters appear
on screen—which, thankfully, is often, as audiences meet Kong three minutes in—Skull
Island is a rollicking good time. Anytime they’re not, holy shit
this movie is dull. But clocking in at a bloated 118 minutes, there’s an unfortunate
amount of time when no monsters carry the load and the pace face plants into
the sidewalk.
At this stage in our collective cultural experience, the
plot of of any King Kong movie is going to be familiar to most viewers, and
Skull Island doesn’t veer much from the formula. In 1973, an
expedition of government explorers, accompanied by a cadre of soldiers
purloined fresh from the Vietnam War, venture to a mysterious island in the
South Pacific. In this land that time forgot, a giant ape named Kong rules,
only he’s far from the biggest threat.
With a strong writing team that includes Dan Gilroy
(Nightcrawler), Max Borenstein (Godzilla),
and Derek Connolly (Safety Not Guaranteed), Kong:
Skull Island basically has no script. Character development is
nonexistent, and any attempts to interject scientific explanations into the mix
plays like the characters saying, “I am a scientist, these are science words,
trust my authority.” Grandiose themes about the nature of war are given throwaway
lines like, “No man comes home from war.” Equally short shrift is handed to the
idea of mankind’s wanton destruction of the natural world without regard for
the consequences—every time the soldiers meet a new, magical creature no human
has ever laid eyes on, their first thought is, “Kill it, kill it with fire!”
Each character gets one defining trait, no more, no less, delivered as they’re introduced, then promptly ignored for the rest of the movie. Everyone appears to be having a good time, they simply don’t have anything substantial to work with.
Tom Hiddleston’s James Conrad is a former British soldier
and tracker—we know this because the script tells us. When we first meet him,
he’s drinking in a dive-y pool hall in some backwater third-world hell-hole fighting
dudes and spewing platitudes about men and war. He’s set up as a warrior
haunted by what he’s seen…and that never factors in, ever. Most of what he does
is shoot guns and look surprised at the next big monster the group encounters.
He does get one brilliant scene, however, where the handsome Brit wears a gas
mask and slow motion hacks his way through a swarm of flying dinosaurs with a
katana in the midst of a cloud of toxic green mist that’s there for some reason—don’t
think about it too hard, just sit back and luxuriate in the awesome absurdity.
Moments like this are where Skull Island peaks.
Brie Larson’s Mason Weaver is an anti-war photographer who
spouts vaguely anti-war slogans, takes pictures, and also looks surprised by
the next big monster the group encounters. Colonel Preston Packard (Samuel L. Jackson) is a soldier who doesn’t know what to do when he’s not at war and has
a single-minded “Must kill Kong” streak. John Goodman’s Bill Randa is a similarly
single-minded covert government bureaucrat on quest to prove monsters are real.
Toby Kebbell’s Jack Chapman is a soldier who only thinks about getting home to
his son. (Kebbell, who’s best on-screen work is the motion capture in the Planetof the Apes movies, also plays Kong, and the giant rampaging monkey
with limited communication skills is by far the more interesting of the two.)
Jason Mitchell plays Mills, another soldier, who’s primary concern is Chapman getting
home to his son. This goes on and on down the line. Corey Hawkins is a geology
nerd, and that’s all there is to tell about him. Shea Whigham is a tired
soldier. Tian Jing’s San is the Asian scientist. Thomas Mann’s Slivko is the wacky
one who looks like Shaggy.
Despite an incredible array of talent, the only character in
Kong: Skull Island worth a damn is Hank Marlow (John C. Reilly), an unhinged World War II pilot marooned on Skull Island for 28 years. Loopy
and delirious, with an underlying gallows sense of humor, there’s not much in
the way of depth to Marlow, but Reilly plays him with such a goofy,
go-for-broke energy, he’s easily the human highlight of the movie. And this
proves once again that John C. Reilly makes every movie better.
Visually, Kong: Skull Island references
every Vietnam War movie ever made. Platoon—one moment in
particular—is well represented, but Apocalypse Now is the obvious
touchstone. Even the marketing calls back to Francis Ford Coppola’s war epic,
but it’s all lip service. There’s a dreamy look and many a billowing cloud, a
killer classic rock soundtrack that leans too heavily on the Credence, and an
up-river jaunt in a rickety boat. But while Coppola uses these elements to
create a vaguely hallucinatory tension and evoke a hellish journey to the darkest
recesses of humanity, in Skull Island they’re nothing but empty
aesthetic window dressing.
It’s in the creatures where Kong: Skull
Island becomes worth watching, and they don’t skimp on the monkey—this
isn’t Godzilla, where the title beast only has a few minutes
of screen time. Kong himself is an impressive feat. Bigger than any of his
previous cinematic iterations—there’s a reason for that we’ll get to
momentarily—he’s a towering monstrosity. He’s also fully bipedal, never moving
like a true great ape, and though that’s a bit odd, he’s still awe inspiring. And
it’s cool to watch the characters wander through the desiccated ribcage of a
massive gorilla skeleton.
Kong greeting the initial incursion into his kingdom, flinging
flimsy helicopters around like Nerf footballs, is a total blast. So is watching
him tussle with a giant octopus or wrestle the nefarious Skull Walkers. A weird
giant log/grasshopper beast borders on wondrous. Granted, I hated the IMAX 3D
presentation—it’s the kind with the uncomfortable glasses where if you don’t
look at the screen perfectly, or if you sit a bit off the center line, the
images blur and bleed—but the design and implementation are striking.
Kong: Skull Island is the next chapter in
a shared monster universe—because every movie exists in a shared universe—that also
includes Godzilla. Kong is bigger than ever so when the two
iconic beasts eventually clash on screen, which they’re slated to do, they’ll be
roughly the same size. Most of the links are clunky and awkward—John Goodman’s
character works for Monarch, and even the opening credits mimic the King of the
Monsters’ last jaunt. But just in case you didn’t get the point, a post-credits
scene hammers it home.
Kong: Skull Island is an up-and-down ride.
Individual moments are incredibly fun and exhilarating, and the giant monsters
are precisely as giant and monstrous as you can hope. But too many other
moments are tedious and painfully dull. There are no characters worth caring
about—Brie Larson and Tom Hiddleston skate by on innate charm, but that only
goes so far—and little of note outside of the visuals. While the highs are
deliriously high, the lows are a tepid slog and you feel like the explorers,
tramping through the jungle, never sure where you’re going or if there’s point.
[Grade: C+/B-]
I believe you were torn by "Kong: Skull Island." C+/three out of five/mixed review. That was quite an interesting review. But what I want to know is your opinion on Peter Jackson's King Kong from 2005. That has to be my favorite.
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