Zombies are hard. As great as they can be—see Night
of the Living Dead, Dawn of the Dead, and
Wild Zero, among others, for movies, and the likes of
World War Z for books—they’re also incredibly difficult to
pull off with any originality or zest. For every title, book, movie, or comic,
that hits, that really, truly delivers, there is a nearly endless list of those
that completely miss the mark. One of these that never lands like it needs to
is Dana Fredsti’s new undead novel Plague World.
There are a number of problems with this book, some of which
are more aesthetic choices and up to individual tastes, but there are some
problems inherent in the nature of franchise. Plague World
is the third book in a series, and if you haven’t read the previous
installments, you have no context for much of what is going on. You’re dropped
into the middle of a story you don’t know and that provides precious little in
the way of explanation. There are reveals that, had you been familiar with the
earlier installments, may very well have been startling, like
James-Bond-villain-spinning-around-in-a-chair reveals, but since you have no
idea what it going on they carry little weight.
Inconsistencies with the world are another massive issue. At
times, this world reads like an episode of The Walking Dead,
where there are zombies everywhere and the whole world has gone to hell, and you
get the impression that it has been this way for quite some time. Other times,
things seem fairly normal, like the zombies are kind of few and far between and
life goes on much like normal, granted it’s a steam punk, cyber fetish kind of
normalcy. For instance, in one scene, a guy meets a date at a train station and
they go to a pub. Sure, a zombie shows up, but before that, the world seems
pretty as is.
As you progress, you realize that this is supposed to be
part of the strategy of the larger plot. You learn that there’s a zombie virus,
and a key point in Plague World is that is has apparently
mutated and gone airborne, spreading across the globe. The problem is, this
doesn’t become even remotely clear until you’re already well into the book, and
until it does, you’re left wondering what the hell.
To try to accomplish this goal, Fredsti ends almost every
chapter with an intrusive, unnecessary aside. The main narrative thrust
revolves around heroine Ashley Parker, a so-called wild card—people who
survived a zombie bite and essentially get super powers, or at least elevated
abilities—who also stars in the first two novels. She doesn’t have a
particularly clear, well-defined goal aside from killing zombies and bucking
authority because she’s a rebel—another sizeable issue that leads to a
meandering feel in the book—and to blur the focus even further, each chapter
tries to show you a slice of life from elsewhere around the world as the
disease spreads.
You get the point after a couple—it’s to show the spread—but
it keeps happening. The saving grace of a story like this could, and should,
have been a fast pace. Ashley’s story has enough problems with this, and these
digressions, which essentially try to be short stories, absolutely kill any
momentum that may have been established as you hit a wall for five or six pages.
And to make matters worse, Plague World starts with one, so
you attach undue importance to these when there is none to be had in reality.
If you do read this book, I recommend you skip every section that appears in
italics, it’ll cut your read time nearly in half and you won’t miss a damn
thing.
Plague World is a case of speed up and
stop. Multiple chapters are spent on what is literally nothing more than a trip
to Walgreens. Multiple chapters. And again, building up to the lackluster
climax, there are numerous chapters spent travelling around, collecting various
items they’ll need. There is so much filler it’ll drive you nuts. Not to
mention that in this section, when you desperately need to be moving forward,
Ashley and company simply happen across a group of bikers who just so
happen to know exactly where to locate every last thing
they’ll need to mount a full-scale assault, despite the fact that they’re from
a different region of the country. But that’s just one of a multitude of plot
holes.
Out of all the many things that will infuriate you in this
novel, nothing grates quite like how it practically screams, “Hey, look at me,
I’m edgy and hip and wacky.” There are constant attempts to be funny, most of
which fail miserably. We’re talking pop culture saturated, I-Can-Haz-Cheezburger
kind of humor. Seriously, there is Miley Cyrus twerking joke, and one of the
characters does parkour, and explains what that is at every given opportunity.
There are obviously tons of movie and TV references, but
instead of letting them do what they do, Ashley, who self-consciously patterns
herself after Ellen Ripley and Sarah Connor, stops to explain damn near every
one. Okay, some like Dr. Caligari may be a little obscure for some audiences,
but Dawn of the Dead or even Terminator 2
don’t need to be spelled out. It just feels like Fredsti doesn’t trust her
audience to be knowledgeable, even in a rather modest capacity. You can’t help
but be a bit insulted actually, like it’s trying to be so much smarter than
you, even when that isn’t the case at all.
From word one, Plague World is one of
those books that is desperately trying to be a horror movie, and in every
scenario presented, it reminds you of this fact, pointing out how it’s just
like this movie or that movie. In reality, all that does is drive home how
utterly, completely cliché all of this is. Before long you simply stop caring,
not that you are ever particularly invested to begin with. This is a maddening
read, endlessly frustrating. What you hoped was quick and action packed is no
such thing, and unremarkable characters, stale set ups, insufficient world
building, and lackluster writing offer nothing of any value or merit.
No comments:
Post a Comment