Titanfall is one of the most highly
anticipated video games coming down the pipe. I know less than shit about video
games, but even I’m aware that fans are pretty damn pumped up for the latest
offering from Respawn Entertainment. The game doesn’t even come out until
Tuesday, March 11, but if advanced hype is any indication, it’s going to be
rather popular. People at work who managed to get their hands on beta versions
of the game can’t, or at least won’t, shut up about it. To be honest, I don’t
particularly know what sets this apart from its competitors, or why it walked
away from E3 2013 with a record breaking number of awards. I don’t know
anything about game play, or the history, but what I do know is that visually
the game is absolutely stunning. Even if you’re like me, and think video games
peaked with Ms. Pac Man, you take a look at the gorgeous new
book The Art of Titanfall.
Here’s a quick bit about the game.
Titanfall is a first person shooter that places the players
inside of big ass mech suits, kind of like Pacific Rim, but
on much smaller scale. Think 25-feet tall instead of the height of a
skyscraper. You can apparently also run around on your own if you choose. Game
play is an amalgam of cooperative multiplayer games—up to twelve at a time can
go on group missions—but also injects more typical single-player elements, like
plot and non-player characters. Action goes down on a war-torn planet, but
there are a variety of ships and environments rendered in game.
You definitely don’t have to be a fan of the game, or even
games in general, to appreciate this new offering from publishers Titan Books—a
funny coincidence. The actual book itself is slick and nice to look at, like
those expensive tomes you see at Barnes and Noble full of high quality
reproductions of famous paintings. If someone breaks into your house and this
is all you have to defend yourself, you stand a fighting chance. You could
definitely bludgeon an intruder into unconsciousness with this, and there’s a
distinct possibility it could stop at least a small-caliber bullet, it’s rather
substantial.
Inside, The Art of Titanfall is also very
similar to those fancy-pants art books, only way, way nerdier, which is a huge
bonus. It starts off introducing the Titans and characters then moves into
creatures, ships, weapons, and settings. Basically it has everything that any
sci-fi fan could want: robots, monsters, and space. You get full-page images of
the various components, but also quick blurbs about not only what they are in
the game, but also little bit of where the design originated.
The finished pictures are an impressive mix of old and new
methods, combining classical artistry and skill with cutting-edge 3D digital
technique. There are pieces of concept art and some rough sketches that lead to
the glossy, final looks, so you can see how the different parts evolved over
time into what you face in the game. The very last entry in the book details
the modeling the artists did, including the manufacture of a full-sized Titan
suit, which you have to admit is cooler than anything you have where you work.
All my office has is a life-size cardboard of James Bond and an oversized Pink
head.
All of this is worth checking out. The robot and creature
designs are fantastic, as are the ships and weapons. However, the real
highlight of The Art of Titanfall are the locations. There’s
a wide variety in play, from open rural settings to cramped urban areas and
decimated cityscapes. Some of the cities will definitely call to mind such
sprawling futuristic worlds as Blade Runner, and the level
of detail is breathtaking. The intricacy and depth of field is incredible; the
very idea of painstakingly rendering each and every frame, so to speak, is
daunting.
If you’re a gamer, especially one particularly excited for
Titanfall, this book is definitely worth your time. You’ll
also get a lot out of it if you’re interested in the construction and behind
the scenes aspects of game design. People not into either of those things, like
me, can still thumb through and gawk at the pretty pictures and marvel at the
craftsmanship that goes into modern games, but that’s likely all you’re going
to walk away with. The Art of Titanfall is available now,
and the actual game goes wide on this Tuesday, March 11.
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