You have to hand it to M. Night Shyamalan. For
a filmmaker most known for forcing unearned, out-of-left field—some may say
asinine—twists into every movie at inopportune moments, he certainly resisted
that urge with his new sci-fi adventure After Earth. It
couldn't have been easy for him, and there are times in the film when you, and
the entire audience, wait for that holy-shit-it-was-all-a-dream moment, a
moment that thankfully never materializes. There are a few groaners, but the
closest thing to a twist is nothing more than a poor decision in the writing
process that bestows way too much empathetic power on a giant bird.
There is, however, a back side to this particular coin. Unfortunately, the lack of unnecessary complications is the only thing After Earth has going for it. I was rooting for the guy, too, but this is a pretty bad movie. The entire film is predictable, dull, and boring as all hell. It’s the opposite of what you expect, as if Shyamalan, who co-wrote the script with Gary Whitta, took great pains not to stray from the most obvious path, to not to try anything different.
2013 is a year where science fiction renders the surface of our planet uninhabitable, or, at the very least, damn near. Between Elysium, Snowpiercer, Oblivion, Fringe, and probably more to come, our little blue planet is in for a rough go. In the case of After Earth, when we ruin the planet for implied reasons of massive environmental degradation and war, we abandon ship for the vague haven of a planet called Nova Prime. This evacuation was 1000 years ago.
Aside from being tedious, the biggest problem with After Earth is that it does zero world building. Shyamalan shows you a few futuristic structures, the characters wear full body space suits, and Jaden Smith’s voice over feeds you a couple nuggets of informaiton, and you’re expected to accept everything else as this hazy, unclear blob, this floating undefined mass of a future. Even in straight up fiction you have to set the stage better than that, and creating a believable universe is doubly important in the speculative realm. This omission is too bad, too, because this is a huge missed opportunity, and there are some potentially cool things going on. For example, the ships.
From all
appearances, the crafts that carry the slightly estranged, and unfortunately
named, father-son duo Cypher and Kitai Raige (real life father and son Will and
Jaden Smith) on a bit of an interstellar road trip, are organic in nature. At
times they appear alive, as if they’re breathing. Viewed from within, there’s a
framework that resembles the interior support structure of an old wooden ship—a
thematic fit for their voyage into the unknown—but this framework also
resembles the ribcage of some massive animal. That’s a pretty cool idea, right,
that maybe they were able to merge technology with a living creature? But
nothing ever comes of that, and you’re left wondering why the hell they made
their spaceship out of what looks like balsa wood. This is just one example of
how After Earth spends no time or effort establishing the
world the characters inhabit. All you get are CGI backgrounds, props, and
oblique mentions of things you have no context for, like an intergalactic
governing body that is never spoken of again.
Though
it provides refuge to the human race, Nova Prime is not without its own specific
problems. There are Ursa, alien hunters that, while blind, can smell a
pheromone your body excretes when frightened. They literally smell your fear,
which is an issue because they look like the bastard child of the Rancor and Giger’s
aliens. Try not to crap your pants when you stumble upon one of these things
whle out for a jog. Lucky for the human race we have Cypher Raige, a super
space commando, on our side. He pioneers a skill called “ghosting,” a badass Zen
technique to control your fear. Being such a heroic tough guy, which an ultra
contrived scene with a wounded soldier he once saved tells you, he’s also an
absentee father. When he’s home, he has no idea how to interact with his boy,
treating him like a subordinate instead of a child.
A river
of resentment and misunderstanding flows both ways between them, but hopefully
this trip will fix that. You’ve seen this story countless times before in Lifetime
movies and After School Specials. Cypher is so matter of fact that he’s
laughable. You get the point, he’s removed and disassociated, but it’s still
funny on the rare occasions where it isn’t annoying. And in the future everyone
talks in a silly, stilted manner. Speech patterns are sure to evolve over
millennia, but that doesn’t mean listening to ridiculous accents won’t provide
unintentional comic relief. Given the monotone performance by Smith senior, and
an angst filled turn by Jaden—he’s the opposite of his father, full to the brim
with feelings—After Earth isn’t particularly interesting
from a content perspective. You’re never invested in either character—they’re too
stock—and when there are really only two people in your movie, you better give
a shit about at least one.
The
bulk of After Earth takes place after Cypher and Kitai crash-land
on a planet that turns out to be Earth, now reverted to a feral, natural state.
Cypher is gravely wounded, and sits back, guiding his miniature self on a
100-kilometer trek across the wilderness to retrieve a homing beacon. Along the
way the kid fights monkeys, birds, snakes, jungle cats, and all sorts of other
beasties. And yeah, they were transporting an imprisoned Ursa, which is now on
the loose, but you don’t have to worry about that for most of the movie. Kitai
displays no sense of wonder, awe, or curiosity at seeing home world for first
time, and despite all the adventures, the pace drags, the action is tepid, and
the plot plods on through a series of predictable scenarios with equally
predictable outcomes.
The science is…lets just call it questionable. Like when Cypher
tells Kitai that every creature he will encounter out there has evolved to kill
humans. First, its only been 1000 years, and the changes seen over that period
of time wouldn’t be quite as drastic as old dad makes them seem. And second, how
can animals and plants evolve to kill humans when there are none around? These
are most likely the only human being any living things on this rock has ever
encountered. The rest just sounds like they’re making shit up as they go,
without taking any scientific realities into account.
After Earth even looks like crap. Despite
questionable narrative choices in many of Shyamalan’s previous films, the man
has a great eye for composition and staging, and strong sense of camera
movement. He makes pretty films, but none of that ability is on display here.
From a technical standpoint, this film is of the most basic, phoned in sort.
Attempts to create
tension fail at every turn, you know the only character that can stand up isn’t
going to die 20 minutes in. The cumulative result of all of these
disasters is that After Earth is a weak, ugly, forgettable science
fiction movie, and a waste of 100 minutes of your life. For that fact alone this is a disappointment.
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