Season
three of AMC’s hit zombie drama The
Walking Dead has been a bumpy ride. It started off strong, introducing new
characters, new arenas, pushing together groups of survivors, and generally
establishing other humans as the most dangerous enemy of all. The first half of
the season pushed the pace, the show was more consistent week to week, and
things actually happened, which addressed one of the biggest complaints about
the series: that you could skip an entire episode and not miss anything
important. Up to the midway point, season three wasn’t great, but it was moving
in the right direction, and things were looking up.
After
returning from a mid-season hiatus, ugly old problems arose once again. The
quality of episodes fluctuated wildly. “Clear” was a high point, not only for
season three, but for The Walking Dead
as a whole, and may go down the best episode since the pilot. But for every “Clear,”
there are weeks like “Suicide King” and “Arrow on the Doorpost,” which are
almost physically painful to watch and that left me yelling at my television
like a crazy person. They’re filler, plain and simple. This season clocks in at
16 episodes, the most in the franchise thus far, and there are weeks where the
struggle to fill that space is obvious.
So
now, after a tumultuous journey, we’ve come to the end of the third season of The Walking Dead. Last week’s episode, “This
Sorrowful Life,” didn’t move the plot as far forward as you expected going in,
leaving a ton for the finale, “Welcome to the Tombs,” to tie up. With lots of
work to do, and after and up-and-down season, does the conclusion deliver? Read
on to find out.
SPOILERS BELOW!
Back
in December, when it came out that showrunner Glen Mazzara had been run off of
the production, that seemed like a bummer. After watching “Welcome to the
Tombs,” written by Mazzara, I’m not so sure. Not the worst episode of season
three, but the level of mediocrity would be impressive if it wasn’t so
frustrating week after week.
Despite
the fact that “Welcome to the Tombs” is blah, doesn’t wrap up much of anything,
wanders all over the place, and is another in a string of disappointments,
there is a faint glimmer of hope on the horizon. When you think back over the
course of The Walking Dead, the few
episodes that immediately spring to mind as being the best, as showing how good
the show can be, are the pilot, “Days
Gone By;” “Pretty Much Dead Already,” the season two mid-season finale; and “Clear”
from a few weeks back.
The
last two of these have something in common: future showrunner Scott M. Gimple
wrote the script for both. These episodes are grim, focused, and, in the case of
“Clear,” illustrate that you can have a tight, powerful episode without a ton
of action or a slew of intertwining storylines muddling things up, and which
are primarily composed of talking. In an ideal world, he’ll be able to steer
the series towards more episodes like this, rather than the empty stuffing fans
have been subjected to in the second half of season three.
Then
again, Gimple also penned “18 Miles Out,” which is an annoying, tedious
back-and-forth between Rick (Andrew Lincoln) and Shane (Jon Bernthal) about
what to do with a prisoner. But I like what I he’s done this season. Just trying to find a silver lining here.
“Welcome
to the Tombs” begins with promise. You start off with the Governor (David
Morrissey) torturing Milton (Dallas Roberts), and finally becoming the totally
evil villain you knew in your bones that you wanted to see. In this world it’s
kill or die, and he’s planning on killing the holy hell out of everybody. First
up is Milton, which we all saw coming from the moment the character was
introduced. The Governor stabs him, and leaves him for dead so he’ll come back
and devour Andrea (Laurie Holden), who is still chained up in the basement. We
were promised that we would see 27 deaths—human deaths, not zombies—this week,
so right out of the gate, this is a good start.
Over
at the prison, the crew appears to be packing up to hit the road. Carl
(Chandler Riggs) is not happy. Daryl (Norman Reedus) is coming to terms with
the death of his brother Merle (Michael Rooker). Rick even takes a moment to
say goodbye to Ghost Lori (Sarah Wayne Callies), and then have a heart-to-heart
with Michonne (Danai Gurira). He apologizes for that whole almost handing her
over to be tortured and murdered thing from last week. Apparently it’s water
under the bridge, and things are cool between them.
In
the meantime, Woodbury posses up—except for Tyreese (Chad L. Coleman) and Sasha
(Sonequa Martin-Green), who insist this isn’t their fight. Fueled by the
Governor’s rants and propaganda, everyone takes up arms and heads straight to
the prison, where they blow up guard towers, shoot up the joint with a
Hummer-mounted 50-cal, and just generally cause a ruckus. But something is off.
No one fires back. When they pry open the gates, what do they find? A bunch of
empty cells and a highlighted Bible quote about damnation.
This
takes us to the 30-minute mark in the “Welcome to the Tombs,” and at this point
you start to have worries. You can’t help but wonder if this is going to drag
out into next year, into season four. That’s a disheartening prospect, the idea
that they’re not done milking this situation for all its worth.
You
keep waiting for the ambush, and waiting, and waiting. You know it has to be
there somewhere. Despite appearances, Rick wouldn’t just walk away like this,
that’s not in his character. Then just as you doubt it’s going to happen—flash
grenades, body armor, shotguns, the full nine. The whole thing resembles an
episode of The A-Team, where for all
the bullets fired, no one seems to get shot. And the strategy works. The
normally peaceful citizens of Woodbury freak out and retreat, a few drop along
the way, but mostly they just get chased off.
While
this is going on, Carl, Beth (Emily Kinney), and Hershel (Scott Wilson) hide
out in the woods—to keep safe and because they’re useless. When a frightened
kid from Woodbury stumbles upon them and attempts to surrender, Carl straight
up murders him in cold blood. Just drops him. Okay, so Carl is becoming a
sociopath. Good to know. More on that development later.
While
running off their attackers seems, on the surface, like a victory, it doesn’t
really accomplish a lot. Their enemies are still out there, angry and armed,
and everyone is still in the same place they began. It’s like, even when things
happen, somehow nothing really happens.
The
Governor, frustrated by his people not being the murderous thugs he’s used to
commanding, guns them all down, leaves them on the side of the road, and takes
off with Martinez (Jose Pablo Cantillo) and Bowman (Travis Love). You never see
them again, so who the hell knows where they went.
At
the prison, the group tries to figure out what to do next, and Rick attempts to
talk to his son about how you shouldn’t murder people. We all
remember the first time we had that conversation with our parents. Awkward.
Carl, however, has a different take. He says he was just doing what needed to
be done, and cites how he could have killed the walker that bit Dale, how Rick didn’t kill
the Governor when he had the chance, and similar instances where action could
have saved lives. He basically calls his own father a pussy, and tells him to
sack up and go take care of business.
Rick,
Daryl, and Michonne decide to take the fight to Woodbury. The fact that there
are only three of them feels like a disaster waiting to happen, but whatever.
Along the way they pick up the lone survivor of the Governor’s rampage, realize
who the real enemy is, and show up at the walls of the enclave in the middle of
the night. They find Andrea, who has escaped her shackles, but been bitten by
zombie Milton, and has to shoot herself in the head.
Maybe
I’m an asshole, but I’ve been waiting for this moment since the season one. Out
of all the changes the show has made in translating Robert Kirkman’s Walking Dead comics to the screen, the
only serious issue I have is how they butchered Andrea’s personality. She’s
such a great character, so strong and damaged, and is really the unsung hero of
the series, saving the day countless times. But in the show she’s meddling,
indecisive, thinks she knows better than everyone else, and has the ability to
make me angry like few other characters I’ve ever encountered on TV. I wish
Dale had let her blow up at the CDC.
With
the exception of Andrea’s death, “Welcome to the Tombs” doesn’t actually tie up
much of anything. Rick brings the rest of the survivors from Woodbury back to
the prison—we could debate whether this is a better or worse decision than
everyone moving there, but I don’t care—but they still haven’t done anything to
secure the perimeter or fix the holes that allow walkers to randomly wander in.
As a conclusion it falls flat and is so open ended that you feel like there
should be another episode waiting next week.
Not
to mention, the Governor, Martinez, and Bowman are still in the wind, so the
same threat that has dogged them all season still looms over them. So moving
into the fourth year, The Walking Dead
is largely in the same place it has been. That’s a depressing thought.
I
have a theory about season four. They’re obviously staying at the prison, and I
suspect, especially since the group has increased its numbers, that the show
may tackle some of the storylines from the comics that take place before they encounter the Governor. They’re
actually at the prison for a while, long enough to settle in, spruce things up,
and build a life, before they discover Woodbury.
There
are some potential arcs I wouldn’t mind seeing on screen, but to be honest, I’m
going to seriously consider whether or not to keep tuning in for season four.
The show is exasperating, the quality is erratic, and so much of this season
has been empty space that you can skip weeks and not miss a step. There has to
be a reason to watch, and right now, I’m not sure there is.
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