Last
week’s episode of The Walking Dead, “I Ain’t a Judas,” set them up. Does this
week’s chapter, “Clear,” knock ‘em down? We’re about to find out. Read more
down below, and see if our opinions match, or if you feel like we were watching
two completely different shows.
SPOILERS BELOW!
I’m
not going to say that “Clear” is the best episode of The Walking Dead ever, but it’s the best in a long time. As a fan
of Robert Kirkman’s comics, this comes pretty damn close to what I’ve always
wanted the show to be. Tonally, the way the characters interact, and in regards
to pacing, all the elements come together into one of the strongest episodes
not only of this season, but of the entire series. It’s certainly some of the
best storytelling we’ve seen in the series thus far.
I’m
a huge fan of the way that this installment only tells one piece of the story.
It doesn’t bounce around between the prison and Woodbury and the splinter group
of Rick (Andrew Lincoln), Carl (Chandler Riggs), and Michonne (Danai Gurira),
trying to work in a little bit from each individual thread. More often than not
this leads to a scattered, fractured feel, but “Clear” is a long, gradual burn
of a narrative, dropping hints and revealing secrets, and in the end, the
characters have changed and wind up in a different place than where they began.
“Clear”
also does one other thing that I’m pumped about: it gave Michonne an actual
personality. I’ve been waiting for that since she first showed up in the season
two finale, but I was beginning to worry they would never get around to developing
her. For all intents and purposes, she’s been a functional mute, to the
detriment of herself and the others.
Rick,
Carl, and Michonne are out on a supply run. As we know from “I Ain’t a Judas”
they’re looking for weapons to use in the escalating battle with the Governor
(David Morrissey). Along the road they see a survivor, another living human
being begging for their help, and they don’t even slow down. Hell, they don’t
even consider it, though for a second you think maybe Michonne might run him down,
just for kicks.
Ignoring
another person like this offers a troubling look into the humanity of the
group. They’ve become paranoid, hostile, and untrusting — for good reason, mind
you — but they’re moving farther and farther beyond normal sympathy and compassion.
They’re hard, getting harder, and eventually, the way they’re headed, they’re
going to reach a point of no return, where they’re no longer capable of human
emotion.
Even
Carl doesn’t say anything. You can see that he wants to, but thinks better of
it. The group has undergone a drastic shift in personality, not necessarily for
the better. They’re becoming brutal, icy, and the deeper the change, the more
prevalent that stance, the less likely they’ll ever be able to act like
civilized people again. They’re in a dark place, and this encounter, or
non-encounter, is indicative of a different kind of peril.
After
the little band gets stuck in the mud, Rick and Carl almost have a nice
father/son moment. I say almost
because while Rick attempts to show his boy a handy-dandy survival tip—how to
get a car unstuck from the mud—Carl blames his dad for getting stuck in the
first place, and openly questions Rick’s decision to bring Michonne along on
their run. Carl doesn’t trust her. Rick says he doesn’t trust her either, but
they have a common interest, one that binds them together and makes them, not
exactly friends, but at least cautious allies.
Their
search for guns and ammo takes them back to the town where Rick and Carl lived
before the dead began walking the earth. Someone has been busy, covering the
walls with day-glo warnings like “Away With You” and setting up all manner of
walker traps. As they go deeper, you start to get the feeling that Carl has an
ulterior motive, his own goals for the trip, but at this point it’s more a
feeling than anything concrete.
When
they walk past a pile of burned corpses, they enter into what is best described
as a gauntlet, where a sniper sets upon them, a sniper with a conveniently
covered face. In the midst of all the chaos, when Rick is down to one last
bullet, Carl steps in and saves the day, shooting the sniper. He’s become a
stony little dude.
Their
attacker happens to be wearing body armor, and when they pull of the mask, Scooby-Doo style, Rick is greeted by a
familiar face. Turns out that the shooter is Morgan (Lennie James). Remember
him from the first episode of the series? He saved a confused, just out of the
hospital Rick, but not until after
his son smacked Rick in the head with a shovel.
Morgan
is the busy little bee that has been customizing the town. Dragging his
unconscious body inside, they stumble across booby traps, trip wires, pits full
of spikes, an axe just waiting to take your head off, and more fun little
surprises. They look at him like he’s freaking nuts; I just think that he’s
gotten pretty awesome.
Beyond
the tricks and traps, Morgan has guns. All of the guns. He’s gathered
everything that was left in the police arsenal, plus whatever he could scrounge
from around town, and by the look of things, he has excellent scrounging
skills. Michonne helps herself to some food while they wait, and when Rick
confronts her, her response is, “The mat said welcome.” It most certainly did,
though it was laid down over another booby trap.
Carl
makes up an obviously fabricated excuse to leave, and Michonne goes with him,
leaving Rick to hang out with Morgan, waiting for him to regain consciousness.
As Rick relives the past, Morgan finally does wake up, but their reunion doesn’t
go quite as he hoped. Morgan accuses his old friend of “wearing a dead man’s
face,” and stabs him in the shoulder with a knife he had under the bed.
The
two share one of the most honest emotional exchanges we’ve seen so far in The Walking Dead franchise. There’s been
so much false emotion, so many sterile, manufactured moments in the series,
that it is such a breath of fresh air to get a sincere, poignant, legitimately
moving interaction. Losing his son, Duane—at the hands of his zombified wife,
no less—is what really sent Morgan on a vacation to crazy town, a place Rick
knows all too well. Gradual, deliberate, and perfectly placed, this may be my
favorite communication in the series.
As
Rick and Morgan get reacquainted, Carl and Michonne have their own adventure.
Carl’s mission is to retrieve a photograph of his mother, Lori (Sarah Wayne
Callies), so that Judith—AKA Lil’ Asskicker—knows what her mother looks like.
He should really just ask Rick to snap a pic of her next time she appears to
him in a vision, but maybe that wouldn’t translate into reality.
Since
their house has burned down—something they learn from an elaborate map in
Morgan’s lair—there is only one picture left in existence. This photograph just
so happens to be hanging in a café…a café full of walkers. The two bond as they
figure out a way to distract the walkers, get in, snag the picture, and get
out. Michonne even picks up a little trinket for herself.
Through
all of this, Michonne gets more lines than she’s had in all her previous
episodes combined. I’m only sort of kidding about this; she is definitely at
her most talkative. And guess what happens? It turns out that she has an actual
personality lurking below all that hostility. Rather than just scowling,
grunting, and generally not communicating at all, she talks, reveals personal
details and feelings, and acts like a real goddamned human being for the first
time. She keeps Carl’s secret, and even cracks a joke. A joke! Michonne! It’s
pretty cool. As Carl tells Rick, she “might be one of us” after all.
Before
they leave, Rick offers sanctuary to Morgan, a place in the prison with the
group, but he is too far gone and opts to remain where he is. He has his own
work to do.
On
the way home you think that maybe they’ll see the hitchhiker from the beginning
of the episode, and that maybe, this time, they’ll stop and lend a hand. They’ve
come that far, all of them. The change is palpable, and they’re in a much
different place emotionally than a mere 60 minutes ago. They do see him. And they
do stop for him. But what they see are the scattered bits of his corpse,
obviously torn asunder by biters, and what they stop for is his big orange
backpack. Again, no one says a word.
One
area where Kirkman’s comics are successful but the show often falters is in
balancing the hopeless and the optimistic. As crushingly nihilistic as The Walking Dead can be at times, and as
bleak as this last image is, you walk away from “Clear” with a feeling that
resembles hope. They may be screwed, many of them may die in the impending
confrontation with the Governor, the dead are still walking around like they
own the place, and they’re going to have to do horrible things just to make it
through. But maybe, just maybe, the survivors aren’t as far gone as you feared,
and they’re still capable of feeling joy and pain and every other emotion that
makes them human. When the episode started, you weren’t so sure about that.
I’m
really, really curious what you though of “Clear”? In my opinion it’s one of
the strongest episodes in the entire run of The
Walking Dead. Do you agree, or am I way off base?
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